Soo, first off hi all because this is my very first post on polycount. I decided to compete this month with an ogre magi set. I already sketched out the broad concept: a forest scavanger with items that a life long 12 foot forest hermit would wear. Sketch is coming soon. I also made an Ogre last month, dont forget to check…
Hello fellow polycounters, been a while since I've posted anything here. I spend my free time working on my own game using UDK (usually lurk the UDK forums), and now I've started working on what will eventually replace the main character in a future iteration (aimed towards UE4, which I'm assuming should replace UE3-UDK…
So, Tonix and I have decided to create a thread on our current adventures playing around with Dota 2. We're both students without much experience but hopefully doing these will change that :D Submitted to workshop: Slark: Ancient Imbued Spinal Blade Workshop Page:…
My brother and I are trying to make game that is a mix of Subspace + Elite + Sentinel Worlds 1(i miss this game) + Xcom We are using Ogre3D as the engine. He programs and I do crappy models. Here is a screen of the current(temp) models loaded into Ogre3D.. it is using a simple textfile as the map.. notepad! SpaceDotCom…
Good day, Polycount! For my college exam, i have been tasked to created an intro/menu screen for a fictional game in UE4. It is only meant as a menu screen so the environment is limited to what you can see in the video. The given theme was 'Red rocks with flora and water'. Quite a lot of freedom, as you can see. We have to…
As some of you may have seen already, we announced a partnership with NVidia at Siggraph to bring IRay rendering to Substance in the very near future! For those of you who are not with us at Siggraph, here is a quick video I made to show IRay in action. [vv]136133189[/vv] As the video is accelerated so I could show a bit…
A small project I started working on a few months ago with a friend. The purpose of this project was to create a small game, in a short amount of time, and then use it for an instructional class on game design using XNA. All the coding was done by my friend, Nic, who asked me to provide the visuals. Most of the programming…
Hey all! On behalf of our crew, I wanted to share "Borrowed Time", a new animated short film that our team has been working on in our spare time for five years! Today, we've released our very first teaser online, and as many members of our crew are fans of Polycount, we wanted to share it with you! Feel free to view our…
Hi guys, I took the liberty to make a tutorial on how to write an autorig in Maya using Python. If you are into scripting or want to learn it this video might be something for you. http://blaabjergb.com/scripting/ https://vimeo.com/136596472 I am working on more tutorials, so stay tuned, I will updage my homepage with the…
Why hello there Quad Chamfer, where have you been all my life? obliviboy heard our rancorous saber rattling over the issue and released Quad Chamfer So we've all lamented time and again about the chamfer tool in max and how it creates a triangle nightmare. There have been various work arounds and hack fix work flows over…