So, Tonix and I have decided to create a thread on our current adventures playing around with Dota 2. We're both students without much experience but hopefully doing these will change that
Submitted to workshop:
Slark: Ancient Imbued Spinal Blade
In Progress:
Armor set of Frozen Entombment (Work In Progress)
We're currently working on an idea for a new set for the Lich character. We're still at the "basic shapes and all that" stage, so any feedback would be very much appreciated before we go any further.
Replies
A few things, it's better to start blocking out the most important shapes, so you can use it for the high poly. If you finished the high poly, you can start modeling the lod_0, which you use to bake your normal map. When you finished the bake you can start reducing the trilimit to the 400. This way the quality will be a lot higher and better!
The bones and detail can be easily acchieved using the normal map, that way you can keep the nice edge of the blade and it will look a lot better. If you don't know what i mean i can make a little draw over..
Good luck, this defenetly looks promising!
Definitely agreed though, now we've fixed the potential clipping issues we discovered with the test model we're going to move onto the high poly then afterwards reduce it down. See what we can strip off the bone to smooth up the edges
I agree that a concept is most of the time a lot easier than getting something in the game But like always you want to stay as close to your concept as possible.. Did a quick paint over which I think will have a lot better reading ingame. It might not be my best paintover, but i think this way you will save a lot more poly's for the bone shapes..
Keeping my eye on this one, really like the overall idea!
~Thanks
Haha no problem your welcome, looking forward seeing this one finished!
we are fairly new to Zbrush so we are happy to take any critique if you can think of anything that could be improved. We realise the detail is alot and it will get lost in the baking process but we wanted to have fun!
i am also thinking about reducing the scale. Thoughts welcomed!
Can't wait to see it finished!
anyone who has experience with the art style of DotA2 feel free to critique it like crazy, i think it still isn't quite there yet, but i maybe wrong!
ALSO any suggestion on a name for it?
I'm really bad with names, bone ripper or something
Is that supposed to be the skeleton of an angler fish? You could call it the angler spine or something similar.
but i havent spent a great deal of time on the mask side of things yet.
I totally agree with what you are say mrpresident, it's our first item for DotA2 and working with these constraints so it was very much a learning experience! Slark is a small character, so lets hope we can get away with him using an oversized dagger haha
like the idea of the angler spine!
Any advice on submitting our weapon to the workshop will be appreciated also
Here is the end result.
Our workshop page can be found here!
http://steamcommunity.com/sharedfiles/filedetails/?id=136439733
This will defently get into the game, can't wait to get a hold on it myself
There's one thing though that bothering me a little bit, and that's the end of the handle is pretty small. But when Slark holds it, it's not looking that bad.
https://www.youtube.com/watch?v=WubmKJGamBA
This time we have a basic name for it: Armor set of Frozen Entombment.