You can recall manually saved views (either through Document:Zapplink Properties or Movie: Timeline), but otherwise I don't believe zbrush keeps track of each and every view position in order to be unable to undo them.
Hello, I tried to use wacom tablet when modeling and for some reason it started to tilt the floor when i placed pen over my tablet and now floor is tilted like u see in the picture. How to get it back to horisontal view?
The 5th Annual Saxxy Video Awards are up for viewing and voting. This is the community made videos using the Source Filmmaker tool. They usually center around Team Fortress but this year they opened it to any of the Valve IP's and/or your own original creations. Stop on in for a giggle and a vote.
I was wondering if there's a way to move objects in the 3D view without having to click on the gizmos. Feels like I could be missing something obvious. Thanks
I have Max 8 and want to create / view normal maps, but they display as solid black in the viewport. I'm sure I have everything setup correctly but when I check "DX Display of Standard Material" it goes black. When I uncheck it, the diffuse displays correctly. (the normal map texture looks correct too - and when I render,…
usually with the [z]- key you can focus your selection to your current view. With [shift] + [F] you can switch the safeframe. It propably wont fit the view to a maximum but in that case you can always smoothly zoom in (ctrl + alt + right mouse button drag, or the magnify icon in the lower left corner of max). just a…
Hey, On these two below posts, i can't see images from them despite other people having no problems. They seem to use the same free.fr domain - I've tried firwall off/antivirus off/ and 3 different browsers (chrome, firefox, ie) yet they still don't load whilst at the same time others have no problem. Any knowledge if this…
Here is an interesting question I hope polycounters can shed some light on: - How do you make grass field and grass props that looks good when viewed from 45~90 deg? I find solutions that work for <45 deg, especially billboard grass, looks very unnatural from a higher angle, even if you orient them towards the camera. -…
Hi all so i came across this NEW issue, may be its not new but new for me :) . Ok lightmaps are all clean no overlaps no flips. Exported as ASCII and FBX Light builds fine no error messages and warning So whats wrong with UDK showing me messed up Lightmaps UVWs, while all UDK defualt assets have no such criss cross going…
Hello, So here's my problem: I want to be able to view character models while texturing so I can see what it would look like in a video game. If I made a character's arm one solid color, for example, it would look awful in Max, but if it were in a game it wouldn't look quite as bad. Obviously I don't want that simple of…