Home Unreal Engine

Odd Lightmap UVW in Editor view

polycounter lvl 12
Offline / Send Message
HAWK12HT polycounter lvl 12
Hi all so i came across this NEW issue, may be its not new but new for me :). problem1b.jpg



problem1.jpg



Ok lightmaps are all clean no overlaps no flips.
Exported as ASCII and FBX
Light builds fine no error messages and warning


So whats wrong with UDK showing me messed up Lightmaps UVWs, while all UDK defualt assets have no such criss cross going over.
I imported one mesh earlier with all separate lightmap UV clusters and was fine i see perfect result in editor view and not like above. So why is it doing with meshes that have stitched UVs?

Its bugging me please if anyone know respond.

Replies

Sign In or Register to comment.