I've been in awe lately at the amount of amazing hard surface weapons and vehicles constantly flowing on Polycount. It's a little demotivating in a way, I feel like I would never reach the talent displayed and always be a few steps behind. So many amazing artists. In comparison to other fields, would it just be better to…
YAGER is an independent
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I wouldn't limit yourself to only being described as a hard surface artist. I made that mistake coming out of school, and while I can't blame my lack of employment on that solely, I don't think it helped. It took me over 2 years to get full time employment, and only as a "3d artist" (even though I still only do hard…
About time someone starting putting that tech to use. Too bad Apple didn't do it first so it could be done right the first time. I'm sure MS will get it right with surface 6.0. http://www.microsoft.com/surface/ Promo Video http://www.youtube.com/watch?v=6VfpVYYQzHs
Hello Everyone. So I've been recently trying to replicate this stylized metal surface detail from Michael Vicente's (Orb) Artstation. This detail is only on the cutting part of the axe, some kind of a squarish smashed shape. Michael wrote an explanation on his Artstation saying that "this is just clay brush strokes, dialed…
rough overview : subd modelling - modelling polygonal stuff with the intention to use a subdivision or smooth modifier on it mostly to create a nice and smooth highpoly for your bakes (at least in game modelling) subdivision surface - maya only (?) type of surfaces, much like nurbs surfaces, but with region control. i…
I know from my past attempts to use Marmoset that there's something weird about the surfaces. Like only one surface per object or one UV per object or something like that. Can someone remind me what that was?
There are a few discussions on how to do holes (circular, polygonal) into a single quad. However, the workflow gets quite manual and requires quite a bit of planning and edge loops if you are completing the following specific objective: Repeating instances of a polygon hole into a surface that consists of multiple…
Hello PC. I started a hard surface reference tumblr - essentially a collection of hard surface imagery in the form of collages and typologies - to serve as a starting point for further reference gathering and idea generation. http://hardsurface.tumblr.com/ Thought I'd share with the community, cheers!