Hello! Contract/Project based 3D Voxel Artist. Looking to do some side work to get computer parts for a new PC build. Current computer will probably only last about one more year, need to start now. Available to create on long term projects if weekly hours are limited. Payment: Computer Components! (Need Parts for new…
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art…
Quite frankly nothing in here is portfolio ready. I would suggest starting fresh stuff, focusing on small props for now to get your texturing skills up. The thing about art is that after so much time working on a single piece, the speed at which your skill increases actually diminishes rapidly, which is why I think you…
Hello, I followed Vastra’s advice and my intuition so I changed projects. This one is more intimate, and I focused on composition from the start. It’s simpler, and I’d like to ask for your opinion again. Still Unreal (lot to learn about PCG, thanks for the tutorial of Procedural minds on Youtube) with some da vinvi color…
I used to start my sculpts with the arshlevon basemesh that can be found on this site but then I started to do my meshes on my own. I either start with a super basic model that is just a box with a few extrudes that has roughly human proportions or I create my blockout with dynamesh. Either way I retopologize to get better…
Hi all, I have been looking on here for many years now before college and after leaving. So know I figure I need to start posting and sharing art to grow and learn. I will be posting Both digital and traditional work, creature design, weapons, and vehicles. Here are some sketches I have done to start off, glad to be…
im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)
As the thread title says, how should I start with this? I'm pretty new with 3D modeling and figured this wouldn't be too easy or too hard but I'm having a hard time figuring out how to start. Use a plane, cylinder, square, or?
Hey Polycount! This is quite wordy, but bear with me :D After ages of surfing threads I've finally decided to make an account and hopefully motivate myself to start creating more 'professional' outcomes. I'm wondering where I go from my current position, here's a little info about my current ability: I'm 17 in a month, and…
Don't fucking go to AI Chicago. I visited there a few years ago and it's one of the worst AI's for game art. Not having the programs to start doing 3D art isn't a good excuse. You can download any Autodesk product for free as a student, even if you're a high school student. You shouldn't wait to go to college to start…