When creating the lip pull the placement of the crease is placed a bit far out from the mouth, does anyone know if there is a way to go in and reposition this to be closer to the actual end of the mouth or remove it so I can just add it in with corrective blend shapes?
Hi everyone, This is my first post, I was willing to do an introduction but right now I'm in a bit of an emergency for a class project. I'm a student so forgive if I'm asking obvious things. I've done some research but I can't seem to find any solution. Here goes the issue: I've modeled a character and a friend has done…
For some reason When I select the curve and points to set the Lip Main face fit placement it creates the curves outside of the main group and creates empty Lip Main groups inside the Face group. I am not sure why I keep running into this issue. I am careful not to undo and everything else seems to be working. Please help?
Hi there, I think this is the first time I post some work of mine on polycount forums: here you'll find some pictures of my last model. The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of combination very difficult to harmonize. It also helped me to…
I am looking for a auto rigging tool, paid or free, which can do facial rigging as well. Rapid rig modular is great from what i can see but it cant do facial rigging. Any recommendations?
Looking great! but I feel theres WAY to much symmetry on this armor and face I recommend that you do some different damage on the armor here and there so its less symmetry + maybe pull some of his teeth up and down and maybe have a broken one 2 and some cuts in his skull and so on. Edit: I totally agree with Cibo make him…
I've gathered reference for the old man, I'll be using this guy from 3D.SK will probably make a likeness, I'll focus on finishing the body and hitting likeness first before gathering reference for the Exo suit/skeleton. And I'll be using Nickz as a base mesh.
Hi guys! I'm just blocking out some shapes for my next scene just wondering how's composition? Not sure if the perspective, especially the structures (beams) around the earth (Round thingy). In the containers in the foreground I'm hoping to put shrubs and plants. The general idea of the shot is the vegetation/view deck…
Paying up to $300 USD. If interested, please contact me at adamkareem@gmail.com and include a link to your portfolio. Before hiring, I'll offer to pay for a work sample of just her head (neck up, including hair+headgear) Thanks for looking