In the last month I've had computer catch a google redirect virus/malware, hard drive is on it's last legs, and now I learn that Wacom don't bother writing drivers for their serial tablets any more. Fucking computers :poly127: And at Christmas when I'm essentially broke :(
Updated: Sun. May 19, 2019: Almost done now, going to give the character model a base to stand on and make minor adjustments to achieve a closer likeness if I can. :) Update (Tue. May 7, 2019): New 2nd version with a serious action pose! :) Sketchfab:https://skfb.ly/6KqIJ Here's what I have been working on the side for a…
Subdivision sketch: Diagonal corners, diamond quads, and dealing with deformation. Here's a quick look at a few different topology layouts for sharpening the corners of diagonal edges on curved surfaces and a demonstration of how to manually compensate for unwanted surface deformation that's caused by inserting edges…
No worries @Haryas, if the intention is charging up a punch for sure adding some judder/shake to the arm and upper body should help sell it. By all means if you are liking the over the top stretching because that is the character then stick with it. Regardless, at the end of the day this is your piece! Can't wait to see…
Here is a dude I've been working on and off for quite a while. ZBrush, 3DS Max and Redshift used! Not sure where I wanted to go with this one, I just wanted some kind of heavy motion pose with a simple background. Feedback is much appreciated! I get stuck in the final stages doing very small tweaks that is almost…
[ame] http://www.youtube.com/watch?v=8TM5x72fk6o[/ame] It's like super meat boy meets sam fisher, with a lot more slapping of enemies. I am definitely interested in this now.
Working on completing a 3d model that I will use to create a little game in Unity. Can be viewed in unity web player at: http://jonathanjconley.com/ --CURRENTLY DOWN - will be fixed tonight after work. The entire thing is made from 3 meshes: the field mesh, the tower, and then the wooden stands section. I took the edge of…
Yo, guys. I thought I'd take a break from Ethios before I got burnt out, so I've been working on this character for last day or so. I'd been milling the design of her and her world for quite some time, but finally settled on something. And the current progress:
also looks like there is some pinching going on on the the top of the gun. remember that in a hi poly, you don't need everything to be tris and quads, when you smooth, it will do that for you. by remembering this, you can more easily avoid pinching in some areas when you smooth. if you have still have pinching when you…