Part 2 of a hand painted texture. This time making a variation of cobblestone with grass. Everything is hand painted and no photo ref was used. I have started both a Vimeo and A Youtube Channel [vv]72072438[/vv] http://vimeo.com/72072438 http://youtu.be/udMjSV6cFmE
This is a kinda stupid question, but I was wondering how lowpoly hand uv maps are most commonly done. I usually try to planar the top/bottom with fingers attached, and if possible weld one side of the hand together to lessen seams. is there a better way I should be considering?
Here is a hand painting exercise I did from 3d motive. This is my first scene using only hand painted textures. My main focus is modeling and not painting but in today's world an artist needs to know both unfortunately. Anyway here are my results.
I hope you understand haha. Look at your own hand. Try to model this "triangle" and make the thumb go slight downwards. On your model, the thumb is going straight out of the side of the hand. That will result in that the hand will look really weird if the hand is gripping something or bending the thumb...
well yeah, the tradeoff you accept when you decide to use a procedural technique rather than taking the time to make something by hand is that you don't get to control everything by hand. it is possible to generate some pretty decent base shapes for further processing with this tool - it could also be improved significantly
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?