Hey guys, I am new to the forums and was wondering what your opinions are on Character vs Environment Design. I just started a Game Art and Design Course and have been working with Maya for some time - still learning through the process of making mistakes - always. I am interested i knowing how you guys feel about the two…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
Hi guys, This project is for my Final Year Project at Stafford uni, and was highly influenced by a combination of the Cambodian Environments and the layout and lighting of Citra's Temple from Farcry 3. The main title of the project was to create a modular environment that uses weathering to both increase the realistic feel…
Hi guys, so I'm currently working on a ue4 environment. Thought I'd post my stuff from the absolute start. Basically to show my thought process when making an environment and to iron out the kinks through everyones comments and critiques. What I'm working on is a small portion of a run down abandoned castlegrounds area,…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
Not really thaaat old but ive been doing this for 15 years almost. got my first job at 20 and will be 35 this year. my career path has gone: jr env artist - mid level - Sr. env artist - Lighting artist/env artists - lighting artist - lead lighting artist - env art director. bascially as I have gone up the chain I have been…
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work.…
Hey, We are a UK studio which has been around for 14 years working on a range of high profile IP and self developed games. Recently we have been working with The Coalition helping to bring Gears of War Ultimate Edition to Xbox One with an authentic visual remastering. Additionally we have released our free to play first…