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Abandoned castle env (ue4)

mallen
polycounter lvl 7
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mallen polycounter lvl 7
Hi guys, so I'm currently working on a ue4 environment.
Thought I'd post my stuff from the absolute start. Basically to show my thought process when making an environment and to iron out the kinks through everyones comments and critiques.

What I'm working on is a small portion of a run down abandoned castlegrounds area, where you can see a lookout tower, with a marble floored walkway going around it. I plan on having all the textures hand painted.

This is my first pass over last weekend.

A quick greybox scene, and throwing it in unreal.
NUlzh5G.jpg

Afterwards I take that into photoshop and do a paintover,
NWAWFLn.jpg

I try to do one as quick as possible, this one took a bit longer considering the greybox was very, bare. It doesn't have all the detail I'd like for the end result, but enough for me to have an idea of where everything is located. I also take notes of the finer details rather than try to render them out visually. As it progresses paintovers are usually quicker.

And another pass on the greybox, at this point I've changed it a bit, I went with a single larger window instead of two.
McJVKp2.jpg
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