After a long long time just looking at threads, finally, i post also some stuff ^^ Here are some Assets i did for Crysis 3. Enjoy! I will post some more later...
Hello guys Here is some of Environment asset that was i done presently. Softwares - Max, maya, Adobe photoshop, X-normal, crazybump & Marmoset. C & C pls welcome Guys. Cheers guys
for example in; reference to a 6ft person? is this something I should watch for and if so, where would I change the reference or scale that 3ds max uses. Or should I just go and do it. its going to be for my portfolio.
In the process of looking for a faster way to get a final asset done, i thought to try out the generated textures pipeline without any highpoly, and in a few hours i managed to get to this result. Now i want to find out what there is to improve and with that go to more complex models.
Hi all I started a new environment based on the Disney tailspin comic from the early 90's i plan to do the hire for hire buildings... i started whit the Seaduck. let me know what you guys think crits are always welcome! (i am bad at texturing) Thanks [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img]
Hi! I am available for freelance and I am willing to work within budget constrains. Jimmiek Rankin dimfist.com artstation.com/artist/dimfist jimmiekrankin2d.wordpress.com
hrmmm, I watched it and Im having a hard time phrasing my critiques of it. The biggest problem with it is that nothing was really particularly impressive. The majority of the reel showed of modeling, while solid, was also pretty simple. The textures were fairly bland and uninteresting. Its not that you did a bad job on…
Doing a gas dock/pier/baitshop based on a concept by Dan Wheaton (http://www.carbonmatter.com/). Terrain is just a quicky done with crysis terrain editor. Vegetation and terrain property of Crytek. Here's my current progress, all critiques and suggestions welcomed
I have been working on this for about 2 weeks now off and on.Basically I am just posting to get some crits.Everything is in different stages and the lighting is temporary just playing around with some ideas. Any comments or crits are welcome.