Hi All, Would anybody mind sharing their thoughts on what makes a good cloth shaders. I'm seeing some really nice cloth shaders on all these Next gen games, both in actual game and the promotional material. What would I need to recreate a good cloth look in mental ray, where I can use all the tricks possible ? I see a…
Hi guys, I'm trying to make a tattered cloth robe for a character but I'm not sure of the best way to go about it. My initial thought would be to use an alpha map. I'd paint the areas black/white where I want them transparent or not, then in zbrush I'd sculpt the cloth wrinkles etc and export as a normal map. But the…
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
Hi all, CloakWorks is putting the finishing touches on a Unity plugin for our Shroud(TM) real-time cloth physics technology, and we need some example content to show off what Shroud can do. Shroud makes adding high quality, interactive clothing to characters a practical option for game developers: its very fast, works…
Hi. I'm mainly an environment artist but I'm slowly getting into characters. I'm trying to skin a character I've made with the intention of exporting it into Unreal 4. I've actually done this before where the character was quite simple and made up of one single topological element. I've got a base body mesh fully skinned…
Hi, I am making a low poly model of the guy in the reference - his helmet, visible part of his head and the bandanna he is wearing and i have to finish it in 5k tris. Any suggestion on how I should go about modeling the lower half of the cloth in zbrush or maya so i can later bake it on a low poly.I haven't learnt…
Hey you guys! I'm working on an Avatar system right now. I'm skinning some clothes onto the Avatar and some of it is pretty skin tight. the geometry matches up with the body underneath, so I would want the skinning info to be pretty much pasted form the body to the clothing, is there an easy way of doing this? Things you…
For the last few years i've started drawing on my clothes, usually with a basic marker pen and I was just wondering if anyone else does this? I like making my clothes unique anyway but I also use this as an exercise to increase my drawing skills too. The stuff I draw is quite random, anything from cartoon characters like…
so many cloth sims out there and the one type of sim i need, seems to not exist. I need to simulate "tension" in cloth. I am looking for a maya, max or even XSI or modo or, honestly, ANY program solution.
In the past NURBs for Blender was a bit broken. However kind of remember doing a test for possible rapid automotive modeling workflow, (...some client job) because short timeframe was a strict factor which from memory sort of resulted in a positive outcome but for generating cloths even with current 2.8 - 9x framework, not…