I've heard stories of using rectangular maps in UDK but I have no idea where to allow that. Some say it's within the FBX export options while others say it's in the texture coordinate node, but I just can't seem to get UDK (or maya, for that matter) to read a map that isn't within the 0-1 range.
Hey everyone, I'm back at it again with the real time vfx for my last semester at school! diving right in, here is the concept from the side https://youtu.be/u3JKS8LGM4I Here is a quick blockout in UE https://youtu.be/FNMDfID0Klk
Hi everyone I am currently attending university and I am currently working on my FYP an investigation into the aesthetic differences between survival horror and action based environments altering only lighting and texturing while keep the structure of the scene the same. So far I am not massively pleased with everything…
Hi I've seen somewhere where it was possible to apply two hair systems to the existing follicles, but I can't find out the way to apply them. If anyone has an idea thank you
I would like to see AI work on the boring parts... do nice UVs for me, bake my normal maps properly, auto-assign materials for me, weight the bones nicely, etc. But I'm hearing that none of the boring stuff is worth the work, because it's not enough to drive a bunch of revenue.
Hello, I am having trouble to find out how to use my object's second UV-channel with the 3point Shader Lite material. Is there a way to do this, or does 3point shader Lite not support it? (Refering to 3ds max) Hope someone can help me out. Thanks, Andr
I'm happy that my 3D animation improved over my last pice of work. Their are a lot of areas that I would improve on, but I'm proud with what I have accomplished this past month. What would be a good place to submit 3D animations so I can get proper C&C. Youtube isn't any good to move frame by frame, or draw on.…
So with me working with material ID I need a quick way to render in a way that each UV island will automatically have a random color. One color for each individual UV. I want to speed up my process and filling them in Photoshop is a waist of time for me. By render I mean that In a program as soon as I set up my UV's I can…
Hey! Has anyone encountered an object with multiple textures applied changing its material IDs on the fly? Or when applying new textures to shells, they simply display for a few seconds, and then the viewport changes and it changes back to a different texture? It's getting to the point where I click on faces and it will…