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Assigning the second UV-channel to 3pointShader Lite

a-k-m
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a-k-m polycounter lvl 5
Hello,

I am having trouble to find out how to use my object's second UV-channel with the 3point Shader Lite material. Is there a way to do this, or does 3point shader Lite not support it? (Refering to 3ds max)

Hope someone can help me out.

Thanks, Andr
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