Recently, there was an interesting article on arstechnica.com about developers turning indie: http://arstechnica.com/gaming/news/2011/08/experience-going-indie.ars While reading it, I found myself nodding in agreement with several of the cited reasons people turn to indie life after being in the biz. It made me want to…
So games = indie?, I'm fine with that, but it's a very self-destructive definition for the definition itself. I didn't exactly want to fight some fact that these games aren't indie as much as wanting to point out the fact that they have some extra income from publishers which funded the development and made it possible to…
''The creators of Animation Mentor opened worldwide access this morning to their new production platform, Artella, an end-to-end cloud-based solution for creating animated films, video games, and virtual reality projects.'' https://www.artella.com/#/home Looks pretty cool. This short video explains the goals and the…
I've been seeing a lot of fantastic things about Modo the last few months, and I've always been nervous to make the switch because I'm a broke college student. I'm using the student licensed 3DS Max right now, and I've dabbled a tiny tiny bit in Maya. I'm pretty comfortable with modeling in general, and there have been…
Hi guys If you need to find any profile to help you with your project you can try the platform INDIE CG (www.indiecg.com) There are many indie developers looking for collaboration, and in exchange of royalties or Post-Launch compensation. Hope it helps.
Hi there everyone! After years and years of not really being around, I have an actual project to work on again.We have thrown around "Platinum Formation" and a bunch of other names, but insofar nothing has really stuck. For now I can just describe it as like Assault Suits Valken/ Front Mission GunHazard where the main…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…