Pretty awesome. Sons wants to start doing level design. I'm looking for efficient methods for him and came across this. Pretty cool and fast. https://youtu.be/7BXlNx8HubM Can't remember how to embed video, sorry.
https://vimeo.com/448212258 Gradient descent is an optimization algorithm used to minimize some function by iteratively moving in the direction of steepest descent as defined by the negative of the gradient.
hello every one, still working on the stylized look , can some one give me some advice or suggestion ? https://www.artstation.com/artwork/zYeP6 model model
Hi, just thought this might be of interest here too... http://www.the-working-man.org/2017/04/procedural-content-creation-faq-project.html Mod edit: changed title to be more descriptive.
https://vimeo.com/448216526 We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height. For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.
Hi guys, In this thread I'll be documenting my work for the recent Artstation challenge. So far I've got an inspiration and a practical setting I'd like to apply it onto. A rough first blockout should be along tomorrow or the day acfter that, at latest. You can read up on all of the updates on artstation at the below link,…
Hi guys! I was not sure if "3D" or "Animation" is the better place to post this, but I wanted to show you my latest project. It's an explosion happening within a scifi shield. On my artstation page you'll find many videos - also a detailed breakdown and many links to related resources:…
https://vimeo.com/448218760 Now that we know about gradients, there is another concept that's related to them that can be acquired quite easily, and that concept is contour lines. A contour line (also isoline) of a function of two variables is a curve along which the function has a constant value, so that the curve joins…