by the way, I tested it on maya. I was surprised to see how robust it was. It allows to use booleans operations on complex and dirty meshes. If I understand correctly, it uses voxels to remesh the new object.
It can be compared to both meshfusion and dynamesh.
I'm really glad to see there's finally a meshfusion-like system available for Max (seriously, AD, wtf is taking so long? ), and for free no less! But not so enthusiastic about what it does to your topology and mesh density...
wow yeah I just watched that promo trailer again and it does look like theres quite a bit of faffing about in menus. Still nice to see people trying new things in maya etc.
Replies
If I understand correctly, it uses voxels to remesh the new object.
It can be compared to both meshfusion and dynamesh.
Edit: Got it working, and it's really cool. Not the most intuitive or easy to set up, but it works well.
Here's a small tutorial for you:
https://www.youtube.com/watch?v=QZa29IwzuN0
Hope it helps.