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Re: Making Two Separate Texture files For One Model
Reply by
PaK
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Jun 2005
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Technical Talk
Unreal, quake3, doom3, serious, and both valve engines support multi-subs afaik. So no worries mate -R
Re: Article: Game Art Art
Reply by
Eric Chadwick
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Jun 2013
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Technical Talk
IIRC it was done with a vertex shader that reacts to the player's collision mesh. Similar to the InteractiveFoliageActor in Unreal: http://udn.epicgames.com/Three/InteractiveFoliageActor.html
3 results
Re: Hook (movie)
Reply by
TychoVII
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Mar 2009
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3D Art Showcase & Critiques
This stuff's absolutely amazing...it'd be fun to see a screen from unreal editor with all your actors floating around.
3 results
Re: When will we learn?
Reply by
MoP
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May 2005
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General Discussion
Ror: So, I should expect lots of nice high-poly normal-mapped crates in the new Unreal game, then?
5 results
Re: New Idea!!!
Reply by
Mark Dygert
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Aug 2006
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General Discussion
I hear that both max, maya and UnrealEd will be boiled down into a single make art button. (someone had to say it)
Re: Looking for Maya tut on rigging vehicles for UT2k4
Reply by
chip
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May 2005
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Technical Talk
UDN is always a good place to start: S Vehicles in Maya also search the Unreal Wiki if you haven't already.
2 results
Re: Normal Map Seams AGAIN
Reply by
snake85027
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Sep 2008
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Technical Talk
yea i was wondering about this as well, especially in unreal, whats the best way to get a mirrored object not to have the seam?
4 results
Re: Warpath shipped today
Reply by
Lee3dee
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Jul 2006
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General Discussion
looks like the unreal engine. I played the demo for a bit. Congrats on the release. Does the editor ship with the final game?
2 results
Re: High-rise Building Rendering
Reply by
ambershee
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Mar 2012
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General Discussion
This same guy spammed the Unreal Development Kit forums for weeks. I'm pretty sure he's only here to advertise.
Re: UT3 Character - Rankin remake
Reply by
David-J
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Dec 2008
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3D Art Showcase & Critiques
Amazing work. Truly impressive. How long did it take you? From design to getting into the Unreal Engine? Cheers
4 results
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