yeah, i think the problem with the brightness, but the physically specularity. on your model, its pretty tight. where as the specularity of the actual metal is not so tight and blooms out more while not being extremely bright. but that could be a false reading from the images i've seen with the way they set up their…
Alright, so I've been lurking Polycount for a while now and finally decided to start posting. There have actually been a few threads that I just thought about jumping in and replying to, but posting on a forum without first introducing myself just doesn't feel right. Maybe it's just me? Anyways, I'm 22 and attending the…
Hi, I have a lighting issue within marmoset. At first I thought I might have a problem with my normal smoothing or my normal map so I rebaked everything, but that doesn't seem to be the case. Here is my low poly model (with smoothed normals) and the normal map in maya. As you can see, everything looks fine: Once I import…
I'm no expert in using UDK as a render tool so there's probably just something I'm missing - but this is a problem I have not been able to figure out after hours of searching around so I thought I'd just ask. I've run into it multiple times before but this is the first time I've had the chance to sit down and try to figure…
One of the key lights in my scene is motivated by a light source outside of the scene - in this case, an underwater light effect shining through portholes in a corridor. I was thinking about using a dominant directional light to simulate the sun's rays casting through the water and into the scene from outside the vessel,…
Everything looks really washed out right now. Maybe add a little bit more blue into the main light color. It might also help to see some shadows from an additional light source You have a lot of complex shapes but with the main light at such a direct angle it doesn't really allow any of those shapes to project their…
I agree on the lighting, I think because it is so bright at the same level, there is no contrast in your piece. Also changing some color values in some lights might give it a richer feeling.