hello guys I have a question, its legal to have triangles (or ngons) in the middle of the flat surfaces accounting all edges have doubles properly (creased) and looking good in the case of production ready subd , or we must stick to quads all the time? What Im planning to do - build a hardsurface with creased / triple…
Hi there, I hope that somebody can help me with this. I have a flat orthographic 2D plan (coming from a DWG / DXF file). Here is a part of it. I would like to convert it to a 3D object. For this, I have in mind to extrude the green part but this gives bad results to just extrude the green shape, which is logical. How could…
Tried baking displacement map from high to lower poly mesh in Blender. Baked map output is completely flat grey in color. Isn't it supposed to be black and white or show a variety of greys? I have been tweaking the parameters without any results. Using Blender internal for the baking. Thanks EDIT: Seems the solution is to…
Hi guys, I have a question about a topic I know there are a lot of threads about, but after some time of searching I'm still confused about what would be the most optimized form of disposing the topology in a flat surface for a low poly that's not going to be deformed. Most of the discussions I've found treat this only for…
Hello Can you guys figure out what is wrong with this. I'm trying to change the "Sewing Line Type" from "Turned" to "Flat". But MD for some reason is not allowing it. Here is the full scenario. I'm creating a fabric that needs to have both side. So after creating the first pattern I used "layer clone". It creates an…
Hi everyone! I thought I'd put up some renders of my Jak and Flut Flut model. I made this model a few years ago and wasn't happy with it, so I did a complete redo (you can see the comparison down the bottom!). Still lots I'd like to improve, but it's time to put this to bed and move on to another model. Original PS2 models…
Hi there, i'm following this tutorial along : http://www.3dsmaxstore.com/3dean-loopable-flag-tutorial-using-cloth-in-3ds-max/ In the pic provided you can see the selected flag and on the left the flag for morphing. Due to Volume Select, every red dot freezes, instead of morphing along with the other flag. The position it…
Hey guys! I was discussing the placement of floating geo on more awkward shapes with Joost the other day and came up with a solution which worked pretty well. I haven't seen it anywhere before so I thought I'd do a little write up of the technique. I realise you could really easily do the same using NDo, but I know a lot…
Hey I don't know if there is a thread already on this, but is there an easy way to make rivets/bolts small little sci fi recceses in maya by floating geo? as a side note how do you float geo in Maya in the first place? :poly122: peace out!