Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
Hi everyone, I'd like to create a forest scene in Maya. However, before starting, I was wondering if someone could walk me through the workflow of creating a forest with the intention of using it in a high-poly industry (ie. commercials / film / television series). After doing a bit of research, there seem to be a variety…
I have a question about creating Edge-distress. Okay so in this example you would just create a tilable texture for the majority of the rock wall, then would you have to make separate textures for all the rocks that are not flat 2d objects? Or would you somehow reuse the tilable texture and map the 3d rocks to it? the…
We're looking to have an in-game map created in an illustrated style for an unannounced video game. The style would be visually similar to parchment maps typically found in the fantasy or medieval genre, possibly with subtle colours or visually interesting stylistic choices. Visually map will need to be clear and readable…
Hey guys! I've been playing around recently with the leaked Android 4.2 camera app, and especially the photosphere feature, and I thought it could be pretty cool to use it to fairly quickly create cubemaps from locations for use in games (Especially for model presentation, I've been mainly playing around with it in…
Hello, I am looking for some help. I just got given a project to create a new character which can be used in the game Street Fighter and I want some help on how I would go about making this. I have reference pictures to make the basic model. My idea was to create the basic model in 3D Max and transfer that across to zbrush…
Hey, so the main point of this thread is just getting some feedback and thoughts about a tool to help with a student game I'm involved in. So, briefly, we're working on a dungeon-crawler (ish) using Ogre. The environment will be created using a tile-set modelled inside of 3ds Max. Now instead of putting all this together…
A few months ago I decided to create my first game. I’ve been a 3D generalist artist for a while now and have had interest in learning what it takes to create and launch a game on mobile. I wanted to keep it as simple as possible to make sure I finish the project. In the past I have had issues with scope of game…