Hey Polycount, I am planning on restructuring my portfolio and I was just wondering if it would be possible for any of you kind folk to offer me a bit of advice. I have looked at lots of portfolios and have came to the conclusion that there is no "best" layout for them. I have seen some that have separate professional and…
Hi guys, I'm not sure what the problem is here but I'll explain it as best I can. Maybe someone will have an answer because I am perplexed. I'm using zbrush 4r7 64 and recently have had an issue wherein it complains all of the time that my drive is full (My C drive is a 128gb SSD). I continually am freeing space on that…
I need to use an Alpha Channel for two different items One is the alpha, another is for a shader. What would be the best way to A: Add noise to help disguise fading out of the shader and alpha since it wont have the full ability of all 256 levels. B: These aren't split evenly in half, so I'm trying to think of a way to…
Intro to Digital Rendering - with Jason Scheier Now Enrolling!! Intro to Digital Rendering with Jason Scheier is an introductory course to Photoshop and digital painting understanding. Assignments and in-class demonstrations will showcase the steps and techniques to transition from tradition to digital painting medium.…
Portfolio : https://www.artstation.com/kendrickrussell Email : kendrickrussell1@gmail.com LinkedIn : https://www.linkedin.com/in/kendrickrussell/ Hello! My name is Kendrick Russell and I am a 3D Environment Artist from Scottsdale, Arizona. I am looking for full time / part time / contract work Skills : 3Ds Max , Blender ,…
i started learning how to make cars in blender and so far i've pretty much beat the uphill learning curve... i know good amount of the terminology, just starting to get familiar with UV editing. My reason for starting was because i wanted to design my own cars. I was thinking like i could design a bunch of cars put them on…
We are seeking a committed Technical/Environment Artist to join our multi-disciplinary team to work predominantly on 3D environments, materials, 3D visual effects and performance optimisation. The Studio:Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris (www.dominicharris.com), an…
IN HOUSE POSITION Hello, We are Flow Fire games from Berlin and looking for new team members to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) and our Synthetik Franchise (Shooters). Our last released game can be viewed here: https://www.flowfiregames.com 3D Artist / Environment Artist…
This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated