Hey, I just started using the trial of Marmoset to see if it was worth getting a license for. I really love the results as well as the controls you get in the program but on my first test i'm getting these weird errors in my mesh on the right sleeve. I had a suggestion to recalculate normals but I tried that and it didn't…
Раньше в поле "Extra" в материалах была настройка "substance", теперь же там только "custom" Как загружать sbsar карты в marmoset 4. А если эту функцию убрали, то зачем?
I'm wondering how people do with normal map issues like this. The first two shots are in marmoset. You can see that around the cylinder there is some smoothing errors where it connects. But here in Maya it looks completely fine. I'm trying to get my bakes in maya to match up with those in marmoset, but its just not working…
I haven’t found any information about this. Do I understand correctly that Marmoset considers #7f7fff to be flat? Is there some way to adjust the standard flat color?
As you can see the top image is substance painter and the bottom is in marmoset toolbag. Im having trouble finding out where I put the specular material in
Hi, I'm looking for a little help...Does anyone know of a proper workflow for taking a semi transparent material such as frosted glass from substance painter into marmoset?? every time I've tried the material always imports as completely opaic... any suggestions would be great
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
For some strange reason, I'm getting this odd shading happening in marmoset on my model only when the normal map is applied. When I look at it in 3D Coat it looks fine, it only seems to be in Marmoset that it's happening. That's the problem I'm facing but below is the area in the normal map and there aren't any problems on…
I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
Hi guys,I have a little problem. I was trying to setup a glow in marmoset 2.0 but all I am getting is a self illumination of the surface :poly122: So I was wondering,is not possible with Marmoset 2.0 to preview properply a glow as you would see it in a game engine or I am doing something wrong? I put my Glow map inside the…