Hello everyone, I have recently stared to use Zbrush. Quite a difficult interface but worth the while. Now to my question: I have just finnished a high-res model (huge sandworm) and are planning to use that information as a normal map on the lowpoly version and finally paint the texture with projection painting. Everywhere…
Hi!, My name is Varun Sonti and I am looking for a 3D Environment Artist role. I have a background working as Environment Artist for a little more than a year. I also have an education in Game Development from Vancouver Film School. Skills: - Lowpoly Modelling - Highpoly Modelling - Sculpting - UV Mapping - LOD Creation -…
Im no good at intro's so there will be no intro.. What I'm basicly planning to do, is make a mac10 with a buttload of mountable stuff, stocks, sights, grips you name it! What inspired me to do this was Amsterdam Hilton Hotel With his lowpoly glock with a few mountable extra's.. I'm also planning on doing it in the same…
Hello peeps, i have finally decided to go forward and recreate a character from my favourite game of all time. Capt.Snow from Timesplitters 2, featured in the Siberian Dam level. Its really hard to gather any kind of good reference material regarding most Timesplitters characters as the game is over 10years old now. My…
Hi! My dream studio is Blizzard. I love their lowpoly hand painted style . I don't play WoW anymore but the style still catches my eyes. I'm wondering if I have to focus on lowpoly hand painted things or not. Some considerations: - I don't really know what I want, if characters or environments. I love to explore…
Hey everyone, here is my first Unity asset. So I put together some lowpoly treasure chests along with some various loot. model https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/RPG games or demos to quickly get some loot in your cool game.…
Hello everyone. This is my first post and my first attemp to work seriously on 3d. I would like to know what you think about it. It's a human model for a game i'm working on with unity 3d. I used blender to build all the models. I would appreciate any comment also regarding "Polycounts" since it's targeted to work on low…
Hey guys. So I've spent the past two or so weeks deeply immersed in Mudbox. I've mostly been doing tileable textures. But now I'm working on getting better at sculpting details in hard surface type models. Most all of which have many parts to them. And this is where I'm confused. In 3dsmax, I have the lowpoly mesh, and I…
Hey guys! Just wanted to make a thread for this beast. I need some feedback :D I think the highpoly of this guy is pretty much done. Gonna start polypainting soon, havent tried this before, I mean transfer the polypainting to the lowpoly (which will be done pretty soon). Anyone got any neat tutorial or can tell me how to…
Hi I'm doing the MH-6 Little Bird helicopter, possibly meant for the UDK engine and I got a few wonderings about the highpoly, how would you create the highpoly for this one? I know there's probably not a specific way to do it, but a few thoughts and ideas from cunning people would be greatly appreciated. I'm having a hard…