actually i am basically a 3d artist, i don't know much about scripting. for the past month, i have been struggling to simply put a playable pawn into udk..is there anyone who could write the code for me? or if it is not possible, is there anyway to do it with kismet? any kind of node that i could use to disable it?...…
Hey Ben, that should still be there I think. it's the checkbox "opaque reflections" in the reflection tab. It toggles whether opacity affects reflections and i think specular. It's basically a switch for masking or glass like behavior. I'm not too sure where it is Maya ( it should have it though ) since I have honestly not…
Hello there! I'm having a issue where you try to load up Quixel Suite (x86 or original version) that a error message comes up saying "Failed to Construct Reference" with other things. Even when the program decides to load up and give me the menu screen, every action and even hovering my mouse over the program will give me…
cool thing to know. cheers mate. i use hardeges in my low poly stuff all the time, and id never heard any beef about using them. also if thats the case, what happens with hard edges that fade to soft edges, in max i have to assign three shading groups. does this still just split the mesh along the edge and re-assign 1…
Wow where to begin... there is so much to cover its hard getting a post started. There is a lot to learn and quite a few areas to focus on. You listed off a barrage of things that each take years to master so you need to narrow your scope a bit. I think its best if beginners sample a little bit of everything and see what…
Lightspeed LA (Tencent) is looking for a highly creative and technical Combat Designer who has a passion for building AAA open world games. This role is responsible for driving core combat systems for the player and enemy AI. As a Senior Combat Designer, you will collaborate with Art, Design, and Tech to bring cutting edge…
I have recently picked up 3D modeling again and I am a fair bit rusty so started improving one of my early works to get used to the basics again such as hotkeys and basic work pipelines then add more to it. The basic of it I was trying to make a Mech with interchangeable parts such as Armored core style of mixing parts…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
[FONT="]Hey, [/FONT] [FONT="] [/FONT] [FONT="]I will try and keep this post on the shorter end of the spectrum so that it will be easier to read![/FONT] [FONT="] [/FONT] [FONT="]Project Details[/FONT] [FONT="] [/FONT][FONT="]I am looking for additional help for a developing game project of mine…
let's try and keep this thread on topic and not decry the horrible injustices and double standards OMG WTF USA. this could really be a landmark case as relates to games and mods, and the ingredients are perfectly set up for one of those hairy precendence-setting cases, too. on the one hand, all the content is already in…