Heres a uni project I'm working away on, I posted a couple pics of bits of this not so long ago. I got tons of this stuff on the go atm but heres something I've been fiddling with. Note these images are 1024 * 768 so I haven't directly linked them. http://dynamic.gamespy.com/~rol/forum/arcane/competition/Arcane1024768.jpg…
Hello, this is my first post here so i will do a quick intro, i live in san diego cal, looking to find work at one of the game studios here locally, hopefully. been working in the 3d world for little under a year now and completely in love! I am working a fun little project right now that may go into my portfolio if i can…
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…
Hi. :'( I'm baking a Texture Image for my 3D Model, but I'm having issues with jagged edges. Some parts on of the image has Jagged edges. The edges shows when I apply the Image to the mesh in UVMapperPro, which means it will show up when I put this object in my game. I seem to be having the same issue mentioned here when…
Hi everyone! I'm creating an asset for a personal project. I'm relatively new to environmental modeling. Still trying to understand how texturing workflow goes. I if you have any suggestion as to how to format the Maya file/UVmapfile for better critiquing image-format for Polycount, please tell me! I'm in dire need of some…