Hello all! I just wanted to share my latest project made with Unreal Engine and Quixel Megascans. The environment is made with Megascans Sandstone collection except for a few minor assets I made myself. This was my first project working with Unreal and Megascans and I really like how fluid it all was to get a scene up and…
I noticed that when adding new materials (like brick, for ex) after adding an AO channel, they will no longer import their proper, specific AO maps... they are just blank gray overlays. In 1.8 as I recall, all of the megascan materials had their own unique AO maps that would multiply on top of your base AO. This also…
So recently I have been seeing lots of advertising for quixels megascan service. It has been mentioned in Vertex 2 magazine that they have over 6000 scanned textures and also it has been mentioned in the new PBR tutorial by Marmoset. So what do you think when they are going to launch the site and also Im wondering is it…
Hi! I'm trying to use Megascans for creating a maple tree with Speedtree and I saw that none of the leaf atlases that I need have stems on. Am I missing something? After all I could just draw them in Photoshop but that would be super awkward keeping in mind that the whole point of Megascan (to my understanding) is to get…
Hey guys, I know this is the stupidest question, but I just can't find a solution: Some of the Megascans I bought are imported with an extremely low resolution, even though the JPGs in the zip files are absolutely fine. The weird thing is, that some work and others don't. Did anyone ever have this problem? The screenshot…