Hi!
I'm trying to use Megascans for creating a maple tree with Speedtree and I saw that none of the leaf atlases that I need have stems on.
Am I missing something? After all I could just draw them in Photoshop but that would be super awkward keeping in mind that the whole point of Megascan (to my understanding) is to get full, high quality PBR scans.
Regards,
Fisher
Replies
Thanks for the response! I need these for an urgent task, so I will just paint them in Photoshop then, no worries. Although it would be good to standardize the process and make sure to have versions that have stems in the future releases. After all, I guess it's easy to pick up some extra leaves when you are already there. Not to mention that even fallen maple leaves have stems in real life so I really don't understand the logic behind leaving them out.
http://c8.alamy.com/comp/E1K1ND/fallen-leaves-on-the-forest-floor-with-rock-brightly-coloured-leaves-E1K1ND.jpg
Regards,
Fisher
Not sure if you are still working on those maple leaves, but I find that modeling the stems and mapping them to a simple tileable gradient texture really gives a nice touch to the normal map when it comes to working in SpeedTree and baking out your maps when working with Megascans products.
Hope this helps! Goodluck
Thanks for the tip! I'm not a super advanced Speedtree user, so not sure if I get this right. How do you bake normals in Speedtree? Do you mean that you can set up a high poly tree using Megascan textures, then convert that to a low poly tree using bilboards?