Hey all, I'm currently working on a simple, slightly fantastical human head and I was looking for some crits on my topology. There's still a fair amount to be done on the shaping/anatomy of the head, but feel free to make any suggestions there too. Mainly though, crits on my topology would be appreciated, so let's have…
Hey guys, this is my first real attempt at doing an anatomy study and I'd like you guys to tear it apart. I just want to get a real idea of where I'm at and what I could improve on.
Hello, this is my second head sculpt for class. We're learning mudbox in this class so I started with the head basemesh provided. I'm modeling it after Jet Black from cowboy bebop. What do you guys think? Any suggestions for improvement? Anything you like about it in particular so I can expand upon it?
Hello Polycount! Worked on a realtime head during my free-time whenever I had time off work. Been spending way too much time on lighting and shots in Marmoset, but decided to call it done now. Would love to revisit this type of character for a full-body render, but for now I'm just trying to become comfortable with…
Just about done zbrushing this head. Its supposed to be Ahhnuld! The only thing is I'm not sure how to do the hair. I looked for some zbrush hair tutorials but couldnt find anything useful... any comments??
[ QUOTE ] cinematic????!!!!! wtf!!! that was real time man!! thats what next gen gaming looks like man.. this has to be a fake. [/ QUOTE ] *head explodes* yes this has to be fake i heared form sony that it was all realtime D:
Hi guys, Just want to check with all the artist around here, how do you deal with client that has promised to pay but stop replying email and no payment has been made. At first, we have made agreements via email on the work and the payment to be paid after the completion. However once I have submitted, not only I didn't…