Next-Gen Hard Surface is hosting another challenge, this time based on modular environments. http://www.nextgenhardsurface.com/showthread.php?825-NGHS-community-contest-2073-A-Modular-Future Head on over to check out the contest details. Sounds like a great theme for a challenge, and they're offering some nice prizes,…
Hey All, After playing Watch dogs I decided to make a building that you might see something similar to in the game. For now I just have the building but I am still working on the street and props to go in the street. So far I'm about a week in but it is still a work in progress. I used rail clone to make the modular pieces…
How would I make a building modular? From what I understand I would build the entire building, then take certain objects out of it like doors by detaching them and moving them away, taking said doors and unwrapping them then rendering out the UV and exporting the doors to texture them, this way it would be modular and you…
I was reading about the modular asset technique used by Philip Klevestav on his article at Vertex 2 and i ended up with a few questions about it. Maybe some of you, with more experience, can help me sort it out! * The screenshots show walls with at least 2 units of thickness. Is this important so you can create a bevel at…
Hi Polycount, I was wondering if one of you could please recommend any good Environment Art tutorials that focus on modular workflows, please? (for someone who has less than a year of 3D experience) Thanks, Mike
Hello again Polycount! Building a modular scene in UDK and I got a lot of block-ins so far with some basic textures to get a feel of the "look" (all subject to change). There are missing pieces to this and the skydome needs some work, but until I post again, hope you enjoy!
So... I would like to get your thoughts about creating small peices of modular geometry that click together to make an antire level for a game. Think of it like building tileable textures only in 3D. I am interested to know: -what portions are the most time consuming (iteration?, assembly?) -what are the most repetitive…
This is my first attempt at a modular environment for a university project, my concept I am aiming at is a cartoon style frontier village. I have still to add a few more props like cactus and a broken wagon. My tri limit is 15,000. any advice or constructive criticism is welcome :)
Hello i am doing the modular masterclass but decided to only use the base construction and amazing shader that Tor Frick did. This is where i am at ATM, will keep updating. Be sure to comment would help alot. http://www.rasmusbkristensen.com/wp-content/uploads/2015/02/HighresScreenshot00001.png
Hey I am currently working on a project for my portfolio class. With this project I am trying to keep majority of things modular. I am new to this concept but I feel like I am starting to get the hang of it. I am new to texturing and kind of just went at it. I would like to refine that skill more. Please let me know what…