I took a look at the trailer of The Cave, and I noticed this: The three blocks are very similar, but not exactly the same. It looks as though they placed a lot of modular blocks in place, with a slight offset along the depth/z-axis, and then sliced the blocks at a certain distance. Whether this slicing is done through…
[vv]56887413[/vv] Maya character rigging for games, scripting, Unreal Engine. http://td-matt.blogspot.co.uk/ Tips to improve your animation workflow and pipeline http://morganloomis.com/resources/rigging/ Modular creature Rigging Systems http://creaturerigs.com/modular-rigging-system/#.Ui4mfcasiVZ FACS - Facial Action…
Modular pieces I designed and planned for the vehicles I was involved in the early prototype, planning, and some art of the D.U.P. structures. The towers you see in the game are built with modular pieces that artists can use like lego blocks to build a complicated network of connected towers and platforms Some additional…
Hey guys, This is my first scene ever, it is basically a room in a space station, but there is a garden in the middle of the room. So the dirt and plants contrast with the clean lines of the space station. Here is a basic wall panel texture, I will be mapping it onto modular set pieces. It will be a starting point for…
So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once.(also i'm not quite sure…
Hi guys, Here is my modular Sci-fi Environment I have been working on for my portfolio, still early stages but I thought I would post anyway. I will be texturing the scene using Quixel Suite and rendering it in UE4. Any feedback is always welcome. My goals: • Medium size Environment • Modular • Kitbashing workflow • Become…
So for a Uni project called modular environments I am making a watchtower and I was hoping i could get some input on it and some advice on some issues aswell at the moment the walls only have a normal map and a plane gray diffuse so about the problem at the top of the tower the modular pieces are really obvious which is…
Hello! Here is a new update for my Cinema scene. I've gone and updated the Marquees adding the new Theater name as well as updated Neon. I also polished up the Block out a bit more for the other buildings. Everything is now built with my Modular Wall Kit. I also added in a simple Sidewalk as well. Next steps will be to…
Hey Choix, I'm really loving the development of your project! Great modular approach and each modular piece is of awesome quality. Love how they are assembled in the scene and you can hardly tell pieces are repeating. I agree that the colors are a bit too saturated. Specifically, the yellow props are quite distracting and…
So I've tried to break down the scene into two parts. Green for modular elements, these also have simple geometry. Red for unique assets, these also look more complex. I have a couple of goals for this project: 1. To meet the brief and recreate this scene 2. To keep the amount of assets in scene to around 15 (which i think…