It's looking pretty nice, could you share the concepts you're looking at and maybe pull out some of the assets to showcase. Also just a side comment, I loved how Visceral created so much depth in their alpha mapped materials. Your flooring made me think of that.
If this is going into a portfolio and you're trying to break into the industry, using the argument "...for a fast result." doesn't show employers that you understand limitations and how to effectively overcome them. If this was just to experiment with ZBrush and decimation master and you have no intent of showcasing it for…
Just tried this and it is working great with the Normal Bump prievew inside MAX :) The ability to input the tangents from other shaders/ programs would be the icing on the cake though as I think most people will be using a dedicated .FX shader or some third part app to preview/ showcase their work.
The camo paint job will need an unwrap though. I reckon the map sizes you suggested Robbo sound good. I'd even paint at double those sizes so you have the res for any production renders or showcase videos. It's dead easy to optimize and downsize later.
Hello everyone, this is my first ever post here. Just wanted to showcase a uni project I'm currently working through; the Gekko from Metal Gear Solid 4. Working on the legs right now, expect more to come in the following days including the full breakdown.
I am making a sci-fi weapon for my portfolio. I chose this concept, created by Anton Khondoker, because I wanted to showcase hard-surface modeling with some interesting shapes and learn a new work flow of using Zbrush live boolean tool. Here is the concept: My current Progress: Some Detail Work:
Hey guys, It's been a while since I've last posted... This is my most recent work, although I've already showcased this etc... I'm willing to take feedback to update this piece later on, but things that are screaming FIX ME NOW I'll take into consideration to get onto right away :) Thanks!
Not so long ago I found what deja-vu magic RSS readers do and I like it. I'm looking for any nice 3D or 2D blogs which give good tips and hints on different CG techiques, I'm not looking for blogs which just showcase the work of the artist. Thank you!
Hey guys! Been working on a freelance project for some time now and looking to get some feedback on the final models. Will be posting up the case as soon as it's finished and will post up some texture showcase renders as soon as I've finished moving into my new place. Any feedback is hugely appreciated :)
Hi All, I wanted to share my creature design and process for a game I am working on. The creature is done and implemented into Unreal, but I'm still wondering if some people have feedback? Rigs Showcase in Blender 2.8 Test Build https://www.youtube.com/watch?v=kk1TLMtX0VA Thanks!