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Gekko ! MGS 4 [WIP] Hard Surface/Organic Modelling

polycounter lvl 4
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knightfallows polycounter lvl 4
Hello everyone, this is my first ever post here.
Just wanted to showcase a uni project I'm currently working through; the Gekko from Metal Gear Solid 4.
Working on the legs right now, expect more to come in the following days including the full breakdown.



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  • knightfallows
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    knightfallows polycounter lvl 4
    New Update
    Finally got the weapon system in as well as the first past on retopo for the leg.





    If there are any riggers out there who come across this post, or anyone in the know really; I am looking for some feedback on the legs in terms of being rigged, I've aimed to ensure its properly quaded and there is good edge flow but when it comes to organic I'm a beginner.


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