So, when i'm publishing my material in SD to SP, i've noticed for some reason my outputed AO is not a part of the texture. Am i doing something far? As far as i know, i've made it RGB and Selected AO. Exporting it in UE4 i have no AO or metallic in the maps.
I bought Quixel Academic on 15th. May in 2014. Then I recieved two e-mail with two licenses. They are dDo and nDo2. Rencently I have registered the official edition successfully, but the nDo didn't. I wanna register all the liscenses sucessfully. Please contact me as soon as possible. Thank you.
Well maybe silly, but is it ok to shoot off an email with a link to a demoreel/portfolio and attached resume if the company doesnt have a listing for the position you want to apply for? I get that theres a low chance of getting a response but it wouldnt be rude or would it?
Hi.. this is kind of a noobish question but i made a mesh that has separate parts and separate uvs... how can i do multiple import of those cause i only see the option for just one object on one set of uvs
Really deep dive in the production with using substance painter, ZBrush, blender, world machine, unreal engine 4 and geoglyph. https://80.lv/articles/technical-challenges-of-game-environment-production/
Hey guys, I'm curious as to if there is anyone that is willing to let me use their concept art for environment design? I need a new project to work on and I'd like to work on something that isn't my idea. Don't expect something amazing if you let me! It's all just practise. Let me know! Thanks. ~ Zer0 Edit: I assume this…
I noticed that practically every software that i install, be it a text editor or a (single player) game or what not, the application almost always attempts to connect to a remote system. if it werent for my firewall, i'd have never known. now since i always block it - the connection isnt required to run the application,…