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Small Question about SD And AO

wirrexx
quad damage
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wirrexx quad damage
So, when i'm publishing my material in SD to SP, i've noticed for some reason my outputed AO is not a part of the texture.
Am i doing something far? As far as i know, i've made it RGB and Selected AO. Exporting it in UE4 i have no AO or metallic in the maps.

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