Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
Illuststudio has a lot more focus on painting. It's closer to sai I guess. paint lab (now rebranded as Paint Studio Pro) is a bit simpler in it's interface and has stronger ties to their community site, where you're supposed to download 3d objects and textures etc. To my knowledge they've halted development on IS, but I'm…
Hi Guys, I have a short question: I prepare imported .fbx object for painting in Substance Painter, is there any difference, on what I put "Vertex paint modifier" - on "Editable Poly" or on "Editable Mesh"?
That is pretty much what SketchUp is made to do. Draw it in 2D and then use push/pull tool to draw out the 2D shapes into 3D models. SketchUp is also very newbie-firendly, and since you say you are new to 3D I think it would be a great fit for you as a starting point. If you run into issues with needing larger distances,…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
I'm trying to retopo a mesh using the polyboost tools. When I create points on the mesh they snap just fine, but if I want to go in and manually adjust points using the default gizmos, they no longer are snapping to the surface, is there a way to adjust this?
Hey i'm going to practice doing hand painted textures and will post my updates here and hopefully get good feedback. I have done a little bit of hand painted stuff but not much. So here are the first one.