As I mentioned above, the disp map is imported to ZB from Mari and applied as deformation to the mesh. This is then used as your high poly to bake your normal map from in Painter or marmoset or wherever. You could also use the Mari disp as a height map in Knald or designer to rip a normal map from. There are multiple…
If I'm correct it's because many Asian cultures highly value being able to copy art as closely as possible. It's not that weird a concept, really. It's like how we keep repeating that you first need to be able to make an accurate anatomy study, and only after that you should try stylizing things and playing with…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Thanks everyone It was a tough decision, I had an offer in Raleigh, and then the Gearbox offer came. After weighing in all the options and talking it over with Mary Rose (fiance) and alot of friends and co-workers at nFusion. We (Me & Mary Rose) thought this would be better career wise for both of us. Congrats Sonic!! When…
Here is my second project to post on these forums. The feedback was so good last time and I have high hopes to hear more. Here are some screen shots of my high poly A close up of the top of the bottom and here is the object inside the cage at the bottom of the hilt.
Hello! I'm an experienced Tech Artist and I'm currently looking for part time or freelance work. I've worked on multiple solutions some of the examples of my work can be found below. I'm also abale to build tools either as Windows apps, Blender Addons or simpler Photoshop Scripts (open for other things if it can be written…
So I need to work with material Id maps right now due to recent advances in game engines. However the only way I can think of using it in mari is by converting a material ID map in to several black and white maps. Which I can then import in to mari, as a mask, To have more precise layer control. So essentially I need a…