Thanks Guys ! @Staubkopf Yeah i'm working in centimeters and my grid is 1:1. I dont have any clipping problem though...maybe i solved this problem and i don't remember ? sorry to be unable to help you on that ... i work on maya 2014 .You maybe got a older version ?
Hey thanks for the help! I recently just upgraded to Maya 2014. The only plugins that I have installed are the ones that auto-loaded by default.... In terms of the objects history, yeah it is all cleared! I have several lamberts on it.... but thats about it. I still haven't found a way around this issue. :poly127:
I am running Adobe PhotoShop CC 2014 as of the latest update with Quixel SUITE 1.8, on Windows 8.1. The application simply stops working (with an error message stating exactly that). I can launch my stand alone licenses of dDo and NDo. 2 but not Quixel SUITE. Thanks for your support in advance.
How to create those extruded red parts in this image http://orig08.deviantart.net/9b73/f/2014/282/5/9/kings_of_the_realm_by_grafit_art-d8251wa.jpg i want to know how to create that red part on those draping clothes in zbrush ,i want a clean method like using insert strap brushes,please share your method or any tutorial.
Looking for feedback on this! I've been wanting to do a hand painted weapon for a long time now. I thought this small dagger would be a good start. Modeled in Maya, textured in substance painter. edit: Check it out on Sketchfab!! https://www.artstation.com/artwork/3o1v5E Concept by Matt…
Some old assets that I made back in 2013-2014 for a personal project. It was a pretty big area of terrain that was going to be like a small miniature railroad. But I decided to scrap it because it wasn't good and was never getting done. I had about 50 assets including some trees and such but I decided to only re-render the…
@Kaine123 Designed by me, but of course as you said - it's based on orion flaregun mixed with: http://www.hausofguns.com/wp-content/uploads/2014/01/IMG_9439.jpg @snoop @Nuclear Angel Hah, yes - it's look frightfully :D Sizes took mainly from orion flare gun, so it probabbly could be to use it.
2. Not sure about the release date of Megascans, however some charts already exist to serve as guidelines for creating materials. http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ Also check out this…
Wow I haven't updated this thread in awhile. Figured I'd post the progress on my spring 2014 submission; I wanted to show in-game shots but the importer is still broke hah. Only a few days left in the contest, I gotta pick up the pace if I want to finish everything on time.