what i meant by dark edges on the crystal was that it doesnt look like a crystal, but Pink floating rocks. http://www.mineralminers.com/images/phantom-quartz/polx/phqp178.jpg http://www.llnl.gov/nif/images/crystals.jpg http://www.playingzone.com/images/jeux/pc/burning_crusade_prev_sc8.jpg…
IMO you don't need the street and sidewalk to be attached. That way you could save some tris. And the street itself doesn't really look like asphalt, maybe you were going for some other surface? Also, some cracks in the street and sidewalk would add some realism. Maybe not this extreme, but...…
Hey, so I've been working on a new character and really wanted to approach the hair in a more realistic way. I came across this tutorial snapshot (https://cdnb1.artstation.com/p/assets/images/images/000/790/585/large/danilo-athayde-hair-breakdown-comp.jpg?1443930280) which mentioned a hair solution plugin called Ornatrix…
hello my name is Avery, here's a little about myself, i went to DigiPen 2002-2004 thats were i learned all my 3dMax and photoshop skills. after school i got a few freelance jobs but found it harder to get work with the economy hitting the toilet so i went back to "school" at a local tattoo shop as a apprentice for three…
Hi guys I've just finished uving my character with 13 different uv patches in Max and am having some issues getting textures to entirely fill the desired UV patches. At the moment I've got two gradients (one entirely black, one entirely white) going into the composite map which is going into the mask slot of a material…
Hey Polycounters. A brief history: Graduated AI Minnesota in 2002 with a mediocre demo reel... Did a couple Q3 models around that time that was listed here, which, of course, not many downloaded... One of them I included in my reel. Post-graduation I applied for jobs everywhere. Netted quite of few interviews surprisingly,…
Im playing with scan objects in zbrush. My current workflow consist of: 1) Bringing the original hi poly scan of an object (lets say of around 2-10 milion polys) to zbrush via obj, 2) then apply Zremesh with the goal of getting something below or at worst around 10 000 polys. (i need the base subdivide level to be low…
Hey folks, i know this is not really game art related, nonetheless its still artsy, so i hope someone can help me... I have my own appartment now and would like to give it my own touch. Thus i had that crazy idea to make 3 posters which i would like to hang into one corner of my living room. But how do i align them…
stuff looks good, don't worry man about the detail thing, it looks like you always try to make everything equally polished, but thats not necessarily needed at all, many artists leave most of the image raw with broad strokes and then polish up the focal point with the final detail. You dont need to make everything equally…
In 2002 I bought a condo, we where tired of rent constantly going up, dealing with property manager BS and shit head neighbors constantly moving in and out around us. Over the years the value sky rocketed almost 2x what we paid for it and now its hovering just above what we paid. I really like our place, its quite, cheap…