Hey guys, I'm making a video devblog for a game I'm creating, but I am straying further and further from an actual devblog for each episode. I just launched into a little mini-series on Character Design, which will be four or five episodes long, and serve as some sort of tutorial, albeit a rather abstract and philosophical…
Hi guys, I am trying to learn how to make a snow material but I can't figure out how to get sparkles on the peaks of the snow. I saw this article on 80 LV, but I still can't get the sparkle that Adam Dudley had. https://80.lv/articles/how-to-make-a-snow-material-in-substance-designer/ I have a Secular map and Subsurface…
So i'm trying to make some curtains in marvelous designer and after following some tutorials, i found that my simulation looks like shit. I'm sure it has something to do with the subdivision but i can't find how to increase it, but then i noticed in a tutorial someone talking about particle distance and how it can affect…
Working on creating a fictional weapon that will have custom animations and sounds for UDK. Here are some silhouettes that I have been working on, I am after some feedback to help me create and expand the shape of the weapon. At the moment they are pretty basic and will need work done on them before I continue but I am up…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
I need some advice on how to best breakdown converting pictures that I take myself or source online to tweak-able materials. What I am doing now is this: -Import source photo to Bitmap2Material to generate BaseColor, Normal, and Height Information -Import those Bitmaps into Substance Designer -Tweak/Make changes as needed…
Apartment Interior Rendering Collection from DEER Design - All images: https://www.behance.net/gallery/97779205/Apartment-Interior-Render-Architectural-Visualization - Tools: 3Ds Max + Corona Thank you for watching!Hope you like our works!Contact us:- Email: deerdesign.vn@gmail.com- Portfolio: www.behance.net/DEER_Design-…
Did some more fine tuning of the normal / roughness / height maps and some rendering in toolbag with Textures I made only in Substance Designer. Critique to improve appreciated. More Renders and Higher Quality on my Artstation Rock and Foliage Texture : https://www.artstation.com/artwork/vylWA Muddy Texture:…