Hi, you mentioned it's in matinee but you haven't said whether it's unreal 3, UDK or unreal 4, please we'd like to know!! If that can be done in udk I see no need in most peoples urgent hurry to get their hands on unreal 4.
I think the issue is with linear vs. sRGB color space. DDo is supposed to export using sRGB with the Unreal preset, because that's what Unreal uses by default, but I think the new version broke that. You can uncheck sRGB in Unreal and it fixes it.
Here is the problem laid out in visual format. Anybody know anything about this? Does Unreal just reduce the definition automatically? I'm trying to get the definition down to the pixel.
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…