Hi peeps. Having a weird problem in ZBrush which i'm sure is simple to solve if you know how. Basically the model is permanently painted? coloured? in these areas. I can't seem to change the base material either with a shader or with colorize, can't polypaint over it etc. Can anybody point me in the right direction to…
Hi all............I want to post a few images of my model based on Mr Hyde. All 3Ds Max so far, and hope to take into zbrush later for polypaint etc. Feed me as many ideas on how to make this better guys, I need everyones advice and expertise please. Cheers!:)
This is my first post in polycount! Here is my last project. I have tried to create a complete character just for fun, but I want to improve it. If you could help me with some comments, I would really appreciate it, I want to be a better artist. So i need to inprove my polypainting skills... SomeEvolution screenshots...
What's up polycount, I'm pretty new here, and to Zbrush in general. So I was hoping you guys could give me some pointers on how my sculpt is coming along. Also I know nothing about polypainting or rendering in zbrush, so any tips or general guidelines are very much appreciated! :)
Hello guys. I am trying to do this kind of straps on a scabbard. I tried in zbrush with Curve Strap Snap and one wrong move will screw every thing. Then I tried Polypaint Straps in 3Ds Max. No good. Please can someone tell me the good and fast way to do this straps? Thank you in advance :)
Hi I recently discover polypaint 3d, and I try to push my out to my comfort zone I more a hard surface/props guy I have plan a hand painted texture, no high poly and no baking my quick concept props where I am so far critics are greatly welcome thanks
A sculpt i completed for a zbrush challenge in school. Any feedback would be appreciated it was polypainted and sculpted in zbrush and brought in to photoshop to add some textures to make it look nicer to present. I composited some render passes from keyshot into photoshop afterwards. i did want to add some skin details on…
good ol' photoshop, or something else like zbrush polypaint or substance painter? Or a combination? I'm kind of on the fence about getting substance for this purpose, but I'd like to hear what you guys do. I've heard substance painter is kind of misleading for this purpose, but those posts were like 2 or 3 years old.
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…