Hi
I recently discover polypaint 3d, and I try to push my out to my comfort zone
I more a hard surface/props guy
I have plan a hand painted texture, no high poly and no baking
my quick concept
props
where I am so far
critics are greatly welcome
thanks
Replies
Looking forward to this though, strip modeling, i found that sort of difficult but perhaps it works best for you and others.
I try too fix the problem, finishing the head
in fact, I am back with hard surface with the props
still a little work on the shield,712 tri for the shield and 416 for the sword
and forgot to share my first attempt on a mesh created by Slaugth and shared here
http://www.polycount.com/forum/showthread.php?t=129969&highlight=sdk+girl
thanks for viewing