Hi all............I want to post a few images of my model based on Mr Hyde.
All 3Ds Max so far, and hope to take into zbrush later for polypaint etc.
Feed me as many ideas on how to make this better guys, I need everyones advice and expertise please.
Cheers!:)
Replies
Are you waiting to be able to attach images? If thats the case...just upload your images to photobucket or something...and use image tags to show it.
anyroadup....this is a rehash of my previous attempt a Mr Hyde, would like some feedback on the initial mesh to start with, and I will keep you posted on the progress as time goes by.
Dr Jekyll is still in his early stages, but I hope to make a full diorama so to speak for the final image..........i.e, Hyde lurking in the shadows of a victorian alleyway with a sawn off and a pitbull....kind of thing!
Don't be afraid to be brutal...........
Cheers chaps!
edit: the suspenders should definatly be separate meshes too, your setting yourself up for a very unpleasant sculpting experiance, o even out the edgeloops in the arms too, squares not rectangles are ftw.
-Woog
The braces are a separate element at the moment, not welded, just snapped in place, so I can play with them separately.
I was fearing the smoothing the Zbrush might do to this also!
Across the stomach there is a double line of polys, that jut out a bit, these are the separation for his vest that has lifted up showing that enormous beer gut, and i wanted to use the edge to give me a slight profile change in the sillohette, and for reference when laying out the UV's.....if you thin it needs to go though, I will adhere to your experience?
Cheers mate........
Early Mr hyde....bad normals etc......as well as a lot of other stuff.
Dr Jekyll with body and coat as separate meshes.
Topo of Dr Jekyll's head, showing tash and burns in left hand view.
More opinions needed please!............Stub
Comments anyone?............
Stub
Topology-wise, it feels like you could get rid of some of the vertical loops on the upper back portion of the coat. Also, the way that double loop zigzags around the front of Hyde's neck could be moved around a bit just to even out the poly distribution. That's pretty nitpicky, though. Really looking forward to seeing this textured.
The zigzag is the jawline, but I will see if I can change that if it doesn't effect the face shape too much....
I have updated two image tags, as I moved the source on photobucket and screwed them up a bit.
More crits please..........