Hello Everyone. This old ass Video game monster maker/ game developer (WOW, Assassins Creed, Elder scrolls, Skylanders and more) Anwar Bey- founder of Mind Traveler Design, has been working on something super cool. With a world wide team, we have created a new IP called PLASMAworlds. Its a new Scifi space action adventure…
The Apprehension mod needs a talented texture artist to texture the models created by our 3D artists. You can use any tools you like, but the following are the most important: * ability/time to create at least a few finished textures a week * an eye for futuristic themes, especially the clean nanotech look (such as that…
Yo this thread is just to show the current portfolio pieces I am working on as I have not long finished Uni and thought it best to get straight to work on my portfolio while I have the chance (as hopefully will have a job soon fingers crossed). I'm am planning on making a few different characters and some scenes to place…
I've been working on this the past two days, plus some Wednesday evening. I wanted to try a high poly vehicle to learn some tools I wouldn't normally use for low poly characters, such as curves (splines) and deformers. Since everyone has done all the super cars, I just picked my own vehicle. I'm taking all my own photos…
Hello all! Just finished up my Reel for school and thought I'd shoot it up here for the heck of it and get some thoughts. I'll be fully graduated from FullSail University this upcoming Friday and looking to bust onto the scene and possibly find some work soon! And even if not soon, super excited to tackle some big sid…
Hello there! I'm Isabella Koelman and this is my first thread here! I'd really wanted to try out a LOL illustration. It's great to share the process and to see the work of other artists! I've been working on Gnar. Below you can see some of the first sketches that were made. Early on I decided to focus on having Mega Gnar…
Hello again and thank you for checking out this forum. For this one, I'll be looking for 3D Artists and animators for another project that I've been involved with as we seriously need more people for it. This is Radiant Force. It is a superhero audio drama series about four women who, upon discovering four ancient gems,…
Hi, This Realtime character is entirely made by me based of the concept art of ZHENG HUANG. It tool men 39 days to complete this character. This was my personal project so that's why it took so long. I have learned so many things in the making process of this character. It took many back and forth tweakings that took most…
Hey there everyone. Here is something I'm cooking up at the moment. It is going to be a stylized diffuse only 3-D environment with a pumpkin house being the focal point. It will feature vegetation as being the main theme. At the moment I have just a few high polys and lows, but will be cranking out more for it soon enough.…
Hello everybody, I'm currently setting up my new computer. I updated my video card (AMD HD Radeon 9650) to the latest driver and updated DirectX. I'm using 3Ds Max 2011-64 bit (Educational Version) On my high poly, one part of my mesh "disappear" into small bits as soon as I move in the viewport. However, it "re-appears"…