The idea is to get that spec reflection on a long rectangular space on the Unity side as opposed to only having the standard sphere radius. There are areas of interest in the “corner” regions of the environment (essentially a long rectangular room) that look quite flat without the specular breakup the more center regions…
Hello guys, I would like to ask if there's any way to make effect for UI in Unity??? As I do some research we can use particle for some specific effects but I know that there are other ways to do other effects that I don't know how to explain exactly. Such as jumping button, lighting around button's border, sparkle on…
Hello Guys, Here are some new screen shots of the new Game Play we are working on! The game we named: JoJo : The Time Surfer! It's December time and our video game is having a big progress, so we will talk here about our new game features, some picture and videos! Our game is called: JoJo The Time Surfer! It is now about 6…
Hello! I am doing my minor right now and because I want to create a game ready asset I have to find out what exactly that means first (I have a document about the general meaning) as in polycount texture resolution, LODs etc. I want to use unity, I want the scene to run on PC and for reference as in conventions I want to…
Hello all Amazing work you have here. And here is my 2 cents. This is my first finished asset ever! And a first Polycount post! Modelling and sculpting done in Blender. Low poly is around 1000 triangles. Albedo texture initially baked in Blender from a tiling photo. Normals, height, occlusion and cavity are baked in…
Hello everyone! Now that Assassin's Creed Unity is out all the artists who have worked on it can share there works. I will try to convice my colleagues to update this thread with me. During 6 months I have been part of an amazing team responsible of the Cafe theater in Assassin's Creed Unity, the Arno's house. During the…
Hey all I am having a problem with my textures in both 3DS Max and Unity. I started creating a wood texture for a crate, which I modeled by splitting the crate into a fourth and adding the symmetry modifier twice in order to optimize my texture. When I did this, the texture looks good close up, but when I pan out there are…
We're looking for artists that are able to create worlds/environments for mobile games. These environments are needed for a Racing/Demolition Derby game running on unity 2018.3. Technically we'll only need the Max or FBX file from you. But candidates that can provide the unity support would be a huge plus. Two types of…
Is anyone here good at lighting setups in Unity? [11:49 PM] Trying to learn how to use Universal Render Pipeline and im in a situation where we are developing an AR game and we are looking at ways to help processing power. So naturally it would be wise to look into baked lightmaps. But it looks terrible. Anyone got time to…
Thanks for the replies guys! Job has been filled. __________________________________________________________________________________________________ I need a rig for one character. Pipeline is Maya to Unity. I'm working in maya 2018 and would prefer to stick with that version. Rig needs to support : WalkJogKneelHands hold…