Hello! I am doing my minor right now and because I want to create a game ready asset I have to find out what exactly that means first (I have a document about the general meaning) as in polycount texture resolution, LODs etc. I want to use unity, I want the scene to run on PC and for reference as in conventions I want to use Bioshock or something similar. I couldn't find any documentation on the 3d art sadly... Does anyone know what the limitations were for the models used in Bioshock?