Thanks it does. I am using it. I can use it to create a control rig. I just cant get the control rig to follow the skeleton during animation. So then I cant use the controls to adjust the animation frames. In Maya I believe yuo can just selet Bake to Control rig and the control rig will follow the skeleton during…
Good night everybody, I"m coming to say that I'll be texturing an Apache that i modeled, to turn ans my Final project next week, so this week I will do fewer updates than I usually do. So if you want to follow what I'm doing with my Apache just follow me on this link:…
Thank you for your feedback, I appreciate it and see where you and Lucas are coming from. Following this advice as well as some other critiques I have been given outside of this forum, I have decided that I will rework the core assets to that there is a clearer distinction with the assets and not such a 'blocky'…
Hi D_Choi, I'm excited to follow your progress on your real-time hair. I'm currently studying hair cards as well, I'm following Adam Skutt's general workflow. What about you? Perhaps we can share our best practices (: Here is my work in progress so far, still fiddling around with "what should my collection of hair cards…
Downsizer: hardly. a good part of Lost's considerable following these days are all the people who got the itch for all teh mystery stuff, though of course there's plenty that follow the blatantly soap opera machinations. me, i'm comfortable with both, but i do get annoyed when all the SECRET STUFF gets in the way of…
I'd suggest following the official guide so you understand how unreal's landscape and weightpainting works. When you have a basic landscape material setup, you can start getting fancy.
I've been trying out some megascan surfaces and plants in Maya and it connects the following to a Vray material: Albedo - Diffuse Color Roughness - Reflection Glossiness Opacity - Opacity Map (for leaves, plants etc.) Normal - Bump/Normal mapping slot (Normal map in tangent space) I've been able to set up AO and…
Hey guys, our Kickstarter is officially up and running for CO-OP the game. Please share the links and back it up if you like the game so far. Here is the link: Kickstarter http://www.kickstarter.com/projects/373642459/co-op-the-game/widget/video.html our Kickstarter is officially up and running for CO-OP the game. Please…
Hi all. I've been scouring youtube/google trying to find a good tut on the whole process on creating low poly hair for games. While i've found some decent ones, i've had trouble following through with a definitive method. The tutorials i suppose all start in a point where i'm having a hard time following, and none of it…
Hello guys, I'm new on the forum and kinda new to the videogame art this is my first attempt in making my first game set the concept is from the ps2 game disgaea 2.. I'm not trying to follow the concept 100% I just want to be able to do good texturing and modeling I don't know too much about what are the main rules to…