Hello guys, I'm new on the forum and kinda new to the videogame art
this is my first attempt in making my first game set
the concept is from the ps2 game disgaea 2.. I'm not trying to follow the concept 100% I just want to be able to do good texturing and modeling
I don't know too much about what are the main rules to follow when making a 3d game set so any help will be appreciated!
it's supposed to be a low poly model (10k -20k tris) and textures are 1024
this is the conept
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but anyway, its turning out really nice, cant wait for updates.
I really hope I'm making sense, hehe.
But it's a Disgaea concept, so I still love you immensely.
I'm trying to follow all the tips provided
here's an update:
I'll post the wireframes and flat textures soon. I had to get rid of the foliage.. since they were a lot of geometry
adding some lighting to the texture also helps a great deal - so try to overlay some gradients, fake in some ambient occlusion etc.
and do me the favour and change this .... green of the grass.
wish you good fun with this, texture painting is pretty awsome
rammmmmm
....
Also your foliage was awesome, get it back in there.
ahh I see what you did there.
(textures 1024x024)
I appreciate all the feedback I can get. thanks guys for the help
what kind of green you suggest? lighter? darker? and yes I agree the wood. I'm going to try a new texture for it
the grass is temporary, is going to be the last thing to fix, now I'm just focusing first in the house.
I still have to work on the top cauldron textures and overall set.. sigh it takes a lot of time and patience
oh yeah the textures layaout is another thing I should fix.
I'm having a hard time making the grass... any suggestion?
(the little pots need to be textured though)